See this StackExchange thread for more details. This will lessen security, and is not recommended. On El Capitan The only current workaround is to disable kernel-extension signing verification, which can be done in macOS Recovery Mode. For questions on any of these macOS connection techniques, please see the forum thread. You do not need to configure the controllers manually within Dolphin's controller settings but any controllers plugged into the adapter should work immediately. Once installed, Dolphin should be able to recognize that the adapter has been plugged in. Standalone kext for macOS El Capitan Standalone kext for older versions of macOS. Installer package for macOS El Capitan Installer package for older versions of macOS.
![controls not working dolphin emulator mac controls not working dolphin emulator mac](https://www.howtogeek.com/wp-content/uploads/2020/10/dolphin-controllers-gc-confirm.png)
Instead, IOKit's behavior may be manipulated via a codeless.
#CONTROLS NOT WORKING DOLPHIN EMULATOR MAC DRIVER#
Since the adapter does not supply a valid report descriptor, this makes the IOKit driver useless for direct communication. If you want to change the rule, links for instructions are available on the libusb FAQ. Dolphin should now detect it in the controller settings refer to Dolphin Setup below. However, a udev rule must be created to allow access to the device. Linux support does not require any special drivers, as long as Dolphin was built with libusb support. Official Nintendo adapters don't have a switch.
![controls not working dolphin emulator mac controls not working dolphin emulator mac](https://m.media-amazon.com/images/I/61oFDoh9SlL._SX466_.jpg)
If your adapter has such a switch, you have to set it to Wii U mode before following these instructions.
![controls not working dolphin emulator mac controls not working dolphin emulator mac](https://i.imgur.com/i7EMJqR.jpg)
Compatible third-party adapters generally have a switch for choosing between PC mode and Wii U mode. Adapters by Nintendo and Mayflash are known to work. This method of connecting controllers is intended to work with all adapters that are compatible with Super Smash Bros. Wireless controllers and bongos are supported. With Dolphin's implementation, the GameCube controller is auto-configured and calibrated, with full rumble support.